Rapid Script Iteration in Unity 4.5

Unity allows you to debug on many different devices, and the same applies to Windows 8 machines, however developing for Windows has an extra benefit: the ability to quickly debug, edit scripts and rebuild without going back into Unity. Requires: Visual Studio Unity 4.5 How? To do this Unity…

Xbox One Dev at GDC

One of the things I've been meaning to do recently is post about the ID@Xbox presentations that were on at GDC this year. Quite a lot of information was provided outside of the standard NDA that people have to sign at the official ID@Xbox events and so I…

NGUI Touch Input Issues (Win8/WP8)

NGUI is widely used, and upgrading from older versions can be challenging depending on the complexity of your game. I have seen this issue pop up a few times while converting projects and thought I might note it down with a quick solution. When converting to the Windows Store or…

Blog 2.0

Welcome to my new blog. I decided after looking through the contents of my previous blog that the information contained mostly related to XNA, which as we know isn't really a big thing anymore. I'm looking to present the concepts using a newer and supported API or engine. I also…

REVIEW: DIRECT3D RENDERING COOKBOOK

Direct3D Rendering Cookbook Author: Justin Stenning Packt Publishing Book Website One of the areas I avoided covering in too much detail in my book was the area of 3D rendering. This is an area that can become fairly complex and requires knowledge of pipelines and other systems that can get…

ADDING THE PIPELINE BACK TO THE MONOGAME CONTENT PIPELINE

(This is a re-post from my original blog, originally posted on the 24th of February 2013 - content was correct at the time of writing and is posted here for archival purposes) I need to update this post with a better code block system, unfortunately the style built into Ghost…