Light Pre Pass Implementation Ready

November 16th, 2009 | Posted by Michael in DirectX | XNA

 Light Pre Pass

As you can see, it is rendering correctly, and now I can begin writing about the implementation.

Just have to clean some code, maybe improve one or two things. I hope to begin the article series (the previous entry was an intro) after my final exam on friday.

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  • http://amapplease.blogspot.com/ Pete

    “… and now I can begin writing about the implementation.”

    I’m looking forward to it.

  • http://amapplease.blogspot.com Pete

    “… and now I can begin writing about the implementation.”

    I’m looking forward to it.

  • http://www.mquandt.com/blog Michael

    Yes, soon actually. I encountered some errors that I had to fix up, the rendering looked right, but was really wrong, but that appears to be fixed now.
    I might be able to get this done during a birthday LAN I am attending this weekend, otherwise during the week.

  • http://www.mquandt.com/blog Michael

    Yes, soon actually. I encountered some errors that I had to fix up, the rendering looked right, but was really wrong, but that appears to be fixed now.
    I might be able to get this done during a birthday LAN I am attending this weekend, otherwise during the week.

  • http://www.xna-uk.net/blogs/randomchaos Charles Humphrey

    Yes, come on!! I need to speed up my engine with this :P

  • http://www.xna-uk.net/blogs/randomchaos Charles Humphrey

    Yes, come on!! I need to speed up my engine with this :P