Rewrite of LPP Article Planned

December 12th, 2009 | Posted by Michael in DirectX | Programming | Xbox 360 | XNA

I recently went about making the current Light Pre Pass system run on the XBOX 360, and had to fix some issues that appeared there. As a result, the next article to go up will be a rewrite with all of these fixes included. I should also be able to provide the sample code at the same time.

This time around I will cover Point, Ambient and Directional lights in the same post, as well as including information about an alternate light buffer format that allows for improved specular + per-material specular.

Expect this either during the weekend of 20-21st Dec, or shortly after that.

Unfortunately I could not test the code on the XBOX the first time around due to subscription issues, however everything is fine now, and I can and will test on both XBOX and my desktop PC beforehand. (Perhaps also other PC configs depending on who I can find online at the time, and what other machines I have on hand ;) )

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  • Jizz

    Any news on when this new article will be up?

  • http://mquandt.com/blog Chr0n1x

    I am writing it at the moment. Some issues during the new year, and the start of my internship delayed it unfortunately.

    This time around I am aiming to get a sample out with the article, and the article will have more imagery/diagrams to help describe things – this unfortunately is delaying me, as I have to split the sample from my current engine source code.

    Thanks for your patience, it should not be much longer.

    Michael