Archive for February, 2010
Blogging from Word 2010
Posted by Michael in Programming, Website, xna on February 23, 2010
Just trying out the blogging features in Word 2010. Previously I used Live Writer for blogging, however there are some nice features like Insert Screenshot in Word 2010 that I would like to use.
I am almost done with the LPP article, just one more section and the sample to finish. If you are interested in more timely and fast updates, follow me on twitter: @quandtm
One thing I am missing from Writer is tag support, if anyone knows how to get it in Word, please let me know; or conversely if you know of a great plugin for automatically taking and inserting screenshots of the desktop for writer, let me know as well. (I know about the snipping tool, I currently use it, but it has a few steps in between that I don’t really want)
An update on LPP + Sample
Posted by Michael in Programming, directx, xna on February 21, 2010
Hi everyone, first of all apologies for the delay. there has been quite a lot going on in my life, but I am working hard on getting the sample done. This time around I wanted to make sure I had a sample ready to go with the article, especially since the article will focus on the technique and theory and have little to no code – although I will certainly focus on XNA when it comes to mentioning issues and benefits to certain parts.
One of the main delays was getting the sample code out of my engine, and cleaning it up so it can be used as a learning tool. Unfortunately most of the code was hacked on as I fixed issues in the LPP renderer, and added features.
I have a fair bit of the article written, however recently I was implementing shadows and realised that I never thought about how they would integrate into the system, so I decided to rewrite my own renderer (which should not take long) and at the same time keep the code clean so it can serve as a sample as well.
This means I will probably also have Directional Light shadows in the sample. This then allows me to write about point lights, and spotlights later on, and include shadows for both.
So again, sorry for the delay, I am working hard to get it out soon.
As an aside, I noticed that Game Programming Gems is getting an 8th Edition, something I was not expecting, so with that, GPU Pro, and Game Engine Gems, I might be able to find some more cool things to write about.
Thank You for your patience.