Shawn Hargreaves just posted this: http://blogs.msdn.com/shawnhar/archive/2010/03/12/reach-vs-hidef.aspx I suggest you have a read through it if you are interested in the kinds of things I post on this blog, especially the Light Pre Pass technique. One of the key parts of Shawn’s article are the changes that will be made to Render Targets, and the bucketing … Read more
XNA 4.0 – Reach/HiDef & My Article(s)
March 12th, 2010 | Posted by in Programming | Xbox 360 | XNA - (0 Comments)Light Pre-Pass Round 2
March 11th, 2010 | Posted by in DirectX | Games | Programming | XNA - (9 Comments)Those who have been following this blog know that I wrote an article about implementing a Light Pre-Pass renderer last year. Since then I have made numerous improvements and fixes as I have tried the system over different PC configurations. This time around I will be including those changes into the implementation, and also releasing … Read more
