Status June 2010


Hi all, not dead.

Apologies for the lack of updates, I am in the process of finishing an internship required for my university course, and it is a challenge to find good time to tackle some XNA issues and write posts.

I am currently working on Directional light shadows for my engine, I have cascaded shadow maps implemented, and now I am just tackling some issues I have encountered, which is taking a while – I also need to find a good filtering method.

If I get bored of trying to fix those annoying issues, I will probably jump into re-implementing point lights, and spotlights, and write something about those.

Some housekeeping notes:

I encountered a pretty big issue with the “Reconstructing position from depth” technique, and I have taken that article down from the blog for now. At the moment my own code uses the old “Multiply my the Inverse of the View Projection matrix”, and probably will continue to until I have time to solve that problem.

I have also updated this blog to WordPress 3.0, so let me know if you encounter any issues.

Back to work.

, , , ,

blog comments powered by Disqus