At the end of October I ended probably the largest assignment I’ve ever undertaken in my personal time: I wrote a book. While printed products are on the decline with the spread of e-readers, I can say there is something really satisfying about holding a physical product that you created.
Anyway, what’s this about a book? Learning Windows 8 Game Development is an introductory guide to 2D game development (with some notes about 3D) with Direct3D using C++ in Windows 8. It’s aimed at developers who know C++, but haven’t dealt with Windows 8 or game development. In it I take a look at how to get started with a simple game and then look at concepts such as Networking for games, device sensors and Windows 8 features like the Share Charm. It is all wrapped up with a guide to submitting to the Windows store, certification tips and how you can make money from games using the Trial/Purchase options as well as in-app purchases.
If you’re looking to get into Game Development, I’d encourage you to look at Windows 8, which allows you to access the entire Direct3D 11 API set for use on devices from tablets to powerful gaming rigs. On top of that if you’ve worked with the Win32 API before, I believe you’ll find the revamp in WinRT to be a breath of fresh air.
If you’re interested in what I’ve written, please head to Packt Publishing or Amazon, pick up a copy, and let me know what you think. (Packt lists other sellers such as B&N as well if you prefer them)
Buy it here: