As you can see, it is rendering correctly, and now I can begin writing about the implementation. Just have to clean some code, maybe improve one or two things. I hope to begin the article series (the previous entry was an intro) after my final exam on friday.
Light Pre-Pass in XNA [Part 1]
November 13th, 2009 | Posted by in DirectX | Programming | XNA - (0 Comments)This is the first part of the article I began writing not too long ago. Unfortunately university assignments and exams halted my progress, however as I am almost done, I thought I might as well put up the first part, and then add more as I get them done once my exams are finished. I … Read more
Adding Direct3D 10.1 support to a D3D10 application
April 26th, 2009 | Posted by in DirectX - (0 Comments)Since my graphics card (ATI Radeon 4870×2) supports Direct3D 10.1, I thought I might quickly add support for Direct3D 10.1 to my in progress D3D10 engine. Using MSDN docs and a slide from the 2008 GDC, I found it was really easy to add D3D10.1 support, since the device simply inherits from the D3D10 device, … Read more
