Just a quick note about the sample code download for the current Light Pre Pass tutorial, and probably future tutorials. I am in the process of cleaning up and commenting the code, and hope to have it out really soon. I am to have a complete tutorial with all the information on the page, however … Read more
Light Pre Pass in XNA: Basic Implementation
December 1st, 2009 | Posted by in DirectX | Programming | Xbox 360 | XNA - (13 Comments)NOTE: This article is now obsolete. An up-to-date sample and article can be found at http://mquandt.com/blog/2010/03/light-pre-pass-round-2/ In this part I will cover how to implement the basic form of the Light Pre Pass renderer, with support for point lights, and the basic Blinn-Phong shader, including Albedo texture support. As this article is fairly advanced in … Read more
Light Pre-Pass in XNA [Part 1]
November 13th, 2009 | Posted by in DirectX | Programming | XNA - (0 Comments)This is the first part of the article I began writing not too long ago. Unfortunately university assignments and exams halted my progress, however as I am almost done, I thought I might as well put up the first part, and then add more as I get them done once my exams are finished. I … Read more
SQL Azure – First Impressions
September 27th, 2009 | Posted by in Cloud | Programming - (0 Comments)Recently I decided to embark on a personal project I had on my mind for a while now. My intention has been to write a personal finance app that would manage things like invoices, timesheets, and expenses, and allow me to easily generate the reports and keep track of the information I need. Previously I … Read more
