Charles Humphrey (Nemo Krad) has started a tutorial on the 2.57b release of Blender – the free and open source 3D modelling tool. He focuses on blender, but covers how you can use Blender to create content for XNA; and in future he plans to create content on working with Dual Textures and Skinned Animation. … Read more
Recently I have had the pleasure of helping to judge the entries for the 2011 Imagine Cup Game Design competition. The quality of some of the entries assigned to me was quite high, however there were some issues that prevented me from experiencing some of the games as intended. So I decided to write this … Read more
Reconstructing Position from Depth for Fullscreen Quads
June 29th, 2010 | Posted by in DirectX | Programming | Tips | XNA - (0 Comments)Recently I found an issue with an older article of mine that covered this topic, so I pulled it down until I could find the time to understand and fix the issue. After a bit of work I have fixed it and present this refresh. The key to deferred rendering and other techniques is the … Read more
Autodesk Student Subscriptions [Freebies]
January 9th, 2010 | Posted by in DirectX | Tips | XNA - (0 Comments)I know that many of you will want to make use of either Blender or the nice free version of Softimage (Previously XSI) on the Creators Club website, however for those interested in expanding their skill set, perhaps with the intention of entering the industry, getting access to 3ds Max or Maya can be quite … Read more
