I was recently invited to speak on a pre-day for faculty and students at TechEd Australia, held on the Gold Coast. The plan is to write up a little bit about each day, although it might not be up the same day, depending on internet availability. So today was Academic Day, in particular, for faculty … Read more
Tech Ed Australia 2010 Day 1
August 24th, 2010 | Posted by in Cloud | Programming | Students | TechEd | Xbox 360 | XNA - (0 Comments)XNA 4.0 – Reach/HiDef & My Article(s)
March 12th, 2010 | Posted by in Programming | Xbox 360 | XNA - (0 Comments)Shawn Hargreaves just posted this: http://blogs.msdn.com/shawnhar/archive/2010/03/12/reach-vs-hidef.aspx I suggest you have a read through it if you are interested in the kinds of things I post on this blog, especially the Light Pre Pass technique. One of the key parts of Shawn’s article are the changes that will be made to Render Targets, and the bucketing … Read more
Robbie Bach Uni Talk
January 31st, 2010 | Posted by in Games | Programming | Students | Xbox 360 - (0 Comments)Robbie Bach, President of Microsoft’s Entertainment and Devices division is giving a public talk at the University of Sydney on Tuesday 9th February 2010. For any readers who are in Sydney, this would be a great event to attend. E&D covers everything from the XBOX to the Surface, even Keyboards + Mice from MS hardware. … Read more
Rewrite of LPP Article Planned
December 12th, 2009 | Posted by in DirectX | Programming | Xbox 360 | XNA - (2 Comments)I recently went about making the current Light Pre Pass system run on the XBOX 360, and had to fix some issues that appeared there. As a result, the next article to go up will be a rewrite with all of these fixes included. I should also be able to provide the sample code at … Read more
Light Pre Pass in XNA: Basic Implementation
December 1st, 2009 | Posted by in DirectX | Programming | Xbox 360 | XNA - (13 Comments)NOTE: This article is now obsolete. An up-to-date sample and article can be found at http://mquandt.com/blog/2010/03/light-pre-pass-round-2/ In this part I will cover how to implement the basic form of the Light Pre Pass renderer, with support for point lights, and the basic Blinn-Phong shader, including Albedo texture support. As this article is fairly advanced in … Read more
Just letting everyone who reads this know that Nebulon is now available on XBOX LIVE Community Games. The official website for the game is http://nebulon.darkomengames.co.uk and you can go through there to buy online, or find it on your XBOX 360 console. We are considering bringing this to PC, there are some things that need … Read more
I mentioned previously that a game by fellow DOG member DaphydTheBard was undergoing play testing. Well I am happy to report it is ready for peer review and hopefully should be out soon. If anyone has a Creators Club Premium account, it would be great if you could peer review Nebulon and help speed up … Read more
For those of you out there with a Creators Club Premium membership, head on over to http://creators.xna.com and help us (Dark Omen Games) out by playtesting Nebulon, our first game on the service. You can see a trailer for Nebulon in my last post here, and using the normal interface on the Creators Club website, … Read more
Platform: Xbox 360 Developer: Ensemble Studios Publisher: Microsoft Game Studios Rating (USA): T (Teen) Rating (AU): PG (Parental Guidance Recommended) Demo: Available on Xbox.com (This review is based on a release copy of the game graciously provided by MGS) Halo Wars is the final game to emerge from the venerable Ensemble Studios (Age of Empires … Read more
