As you can see, it is rendering correctly, and now I can begin writing about the implementation. Just have to clean some code, maybe improve one or two things. I hope to begin the article series (the previous entry was an intro) after my final exam on friday.
Light Pre-Pass in XNA [Part 1]
November 13th, 2009 | Posted by in DirectX | Programming | XNA - (0 Comments)This is the first part of the article I began writing not too long ago. Unfortunately university assignments and exams halted my progress, however as I am almost done, I thought I might as well put up the first part, and then add more as I get them done once my exams are finished. I … Read more
Just letting everyone who reads this know that Nebulon is now available on XBOX LIVE Community Games. The official website for the game is http://nebulon.darkomengames.co.uk and you can go through there to buy online, or find it on your XBOX 360 console. We are considering bringing this to PC, there are some things that need … Read more
I mentioned previously that a game by fellow DOG member DaphydTheBard was undergoing play testing. Well I am happy to report it is ready for peer review and hopefully should be out soon. If anyone has a Creators Club Premium account, it would be great if you could peer review Nebulon and help speed up … Read more
For those of you out there with a Creators Club Premium membership, head on over to http://creators.xna.com and help us (Dark Omen Games) out by playtesting Nebulon, our first game on the service. You can see a trailer for Nebulon in my last post here, and using the normal interface on the Creators Club website, … Read more
