[LPP] Ambient Lights

April 2nd, 2010 | Posted by Michael in DirectX | Programming | XNA - (5 Comments)

Ambient lights are used in modern games to fake the indirect illumination that exists in the real world. By adding a generally very weak light to the scene, we can avoid the 100% black shadows that really should not exist, all at a very low cost compared to proper indirect illumination or baked ambient light … Read more