Posts Tagged directx
Future Plans
As I mentioned in the last post, I could not move the Vectors/Scalars post over without too much issue, so I decided to drop it and instead rewrite it later, also taking into account suggestions I received about its contents. I am considering experimenting with presenting it in a video form where I can explain it better than in a written form.
I also intend to expand it into a series where I will cover the basics for 3D math/objects like what tangents and normals are, as well as an overview of Trigonometry. (Probably as a side video)
I hope to start on these soon, and I am also looking into working on some samples/tutorials for XNA, and maybe even native Direct3D10. I also have some plans for a game I would like to make, but that may take a backseat to everything else + University.
Finally thanks to the nice people at MS Press Australia, I have a copy of Windows via C/C++ 5th Edition to give away with an upcoming review of the same book. I need to consider how I will do this, but expect more information then. (Also if you have suggestions, feel free to contact me via comments, Twitter or email.