One of the cool new features appearing in a lot of modern engines is the ability to work in an editor on the PC and have the level changes replicate on a running console build of the game in real-time. For commercial games this often happens over the high speed USB connection, however due to … Read more

An update on LPP + Sample

February 21st, 2010 | Posted by Michael in DirectX | Programming | XNA - (1 Comments)

Hi everyone, first of all apologies for the delay. there has been quite a lot going on in my life, but I am working hard on getting the sample done. This time around I wanted to make sure I had a sample ready to go with the article, especially since the article will focus on … Read more

A Note on Sample Code

December 1st, 2009 | Posted by Michael in Programming | Website - (0 Comments)

Just a quick note about the sample code download for the current Light Pre Pass tutorial, and probably future tutorials. I am in the process of cleaning up and commenting the code, and hope to have it out really soon. I am to have a complete tutorial with all the information on the page, however … Read more