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	<title>MQuandt.Blog &#187; sample code</title>
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		<title>An update on LPP + Sample</title>
		<link>http://mquandt.com/blog/2010/02/an-update-on-lpp-sample/</link>
		<comments>http://mquandt.com/blog/2010/02/an-update-on-lpp-sample/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 04:48:41 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[xna]]></category>
		<category><![CDATA[game engine gems]]></category>
		<category><![CDATA[game programming gems]]></category>
		<category><![CDATA[gpu pro]]></category>
		<category><![CDATA[light pre pass]]></category>
		<category><![CDATA[sample code]]></category>

		<guid isPermaLink="false">http://mquandt.com/blog/2010/02/an-update-on-lpp-sample/</guid>
		<description><![CDATA[Hi everyone, first of all apologies for the delay. there has been quite a lot going on in my life, but I am working hard on getting the sample done. This time around I wanted to make sure I had a sample ready to go with the article, especially since the article will focus on [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone, first of all apologies for the delay. there has been quite a lot going on in my life, but I am working hard on getting the sample done. This time around I wanted to make sure I had a sample ready to go with the article, especially since the article will focus on the technique and theory and have little to no code – although I will certainly focus on XNA when it comes to mentioning issues and benefits to certain parts.</p>
<p>One of the main delays was getting the sample code out of my engine, and cleaning it up so it can be used as a learning tool. Unfortunately most of the code was hacked on as I fixed issues in the LPP renderer, and added features.</p>
<p>I have a fair bit of the article written, however recently I was implementing shadows and realised that I never thought about how they would integrate into the system, so I decided to rewrite my own renderer (which should not take long) and at the same time keep the code clean so it can serve as a sample as well.</p>
<p>This means I will probably also have Directional Light shadows in the sample. This then allows me to write about point lights, and spotlights later on, and include shadows for both.</p>
<p>So again, sorry for the delay, I am working hard to get it out soon.</p>
<p>As an aside, I noticed that Game Programming Gems is getting an 8th Edition, something I was not expecting, so with that, GPU Pro, and Game Engine Gems, I might be able to find some more cool things to write about.</p>
<p>Thank You for your patience.</p>
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		<title>A Note on Sample Code</title>
		<link>http://mquandt.com/blog/2009/12/a-note-on-sample-code/</link>
		<comments>http://mquandt.com/blog/2009/12/a-note-on-sample-code/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 14:04:07 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[light pre pass]]></category>
		<category><![CDATA[sample code]]></category>
		<category><![CDATA[tutorials]]></category>

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		<description><![CDATA[Just a quick note about the sample code download for the current Light Pre Pass tutorial, and probably future tutorials. I am in the process of cleaning up and commenting the code, and hope to have it out really soon. I am to have a complete tutorial with all the information on the page, however [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick note about the sample code download for the current Light Pre Pass tutorial, and probably future tutorials. I am in the process of cleaning up and commenting the code, and hope to have it out really soon. I am to have a complete tutorial with all the information on the page, however in some cases I don’t explicitly provide every bit of code, to prevent the tutorial from becoming too long.</p>
<p>As this implementation and sample is a part of my own engine, I need to split the code from the main project and ensure it is readable and in a suitable educational state. This should not take too long, so if you are watching this blog, I will post when this code is available, and link to it in the original article as well.</p>
<p>Sorry for any inconvenience, I hope the article will satisfy your LPP needs in the meanwhile. As usual if you have any questions, post them in the comments of the respective article and I will answer them as soon as possible.</p>
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