Recently I found an issue with an older article of mine that covered this topic, so I pulled it down until I could find the time to understand and fix the issue. After a bit of work I have fixed it and present this refresh. The key to deferred rendering and other techniques is the … Read more

Status June 2010

June 17th, 2010 | Posted by Michael in DirectX | Programming | XNA - (0 Comments)

Hi all, not dead. Apologies for the lack of updates, I am in the process of finishing an internship required for my university course, and it is a challenge to find good time to tackle some XNA issues and write posts. I am currently working on Directional light shadows for my engine, I have cascaded … Read more