IC Game Design – A Key Tip for Success

March 27th, 2011 | Posted by Michael in Tips - (0 Comments)

Recently I have had the pleasure of helping to judge the entries for the 2011 Imagine Cup Game Design competition. The quality of some of the entries assigned to me was quite high, however there were some issues that prevented me from experiencing some of the games as intended. So I decided to write this … Read more

XNA Tip #1

January 25th, 2011 | Posted by Michael in Programming | XNA - (0 Comments)

This is the first in what will probably be a random series of small posts about tips and tricks, and other notes about xna. When implementing the light pre-pass algorithm in XNA 4.0, I found that the alpha channel was messing around with my intermediate render targets. To resolve this, you need to create a … Read more

Recently I found an issue with an older article of mine that covered this topic, so I pulled it down until I could find the time to understand and fix the issue. After a bit of work I have fixed it and present this refresh. The key to deferred rendering and other techniques is the … Read more

Autodesk Student Subscriptions [Freebies]

January 9th, 2010 | Posted by Michael in DirectX | Tips | XNA - (0 Comments)

I know that many of you will want to make use of either Blender or the nice free version of Softimage (Previously XSI) on the Creators Club website, however for those interested in expanding their skill set, perhaps with the intention of entering the industry, getting access to 3ds Max or Maya can be quite … Read more