One of the cool new features appearing in a lot of modern engines is the ability to work in an editor on the PC and have the level changes replicate on a running console build of the game in real-time. For commercial games this often happens over the high speed USB connection, however due to … Read more
XNA Cross-Platform Editing in Real-time
April 10th, 2011 | Posted by in Programming | XNA - (3 Comments)Robbie Bach Uni Talk
January 31st, 2010 | Posted by in Games | Programming | Students | Xbox 360 - (0 Comments)Robbie Bach, President of Microsoft’s Entertainment and Devices division is giving a public talk at the University of Sydney on Tuesday 9th February 2010. For any readers who are in Sydney, this would be a great event to attend. E&D covers everything from the XBOX to the Surface, even Keyboards + Mice from MS hardware. … Read more
Rewrite of LPP Article Planned
December 12th, 2009 | Posted by in DirectX | Programming | Xbox 360 | XNA - (2 Comments)I recently went about making the current Light Pre Pass system run on the XBOX 360, and had to fix some issues that appeared there. As a result, the next article to go up will be a rewrite with all of these fixes included. I should also be able to provide the sample code at … Read more
Platform: Xbox 360 Developer: Ensemble Studios Publisher: Microsoft Game Studios Rating (USA): T (Teen) Rating (AU): PG (Parental Guidance Recommended) Demo: Available on Xbox.com (This review is based on a release copy of the game graciously provided by MGS) Halo Wars is the final game to emerge from the venerable Ensemble Studios (Age of Empires … Read more
