Posts Tagged xbox 360
Robbie Bach Uni Talk
Posted by Michael in Games, Programming, Students, Xbox 360 on January 31, 2010
Robbie Bach, President of Microsoft’s Entertainment and Devices division is giving a public talk at the University of Sydney on Tuesday 9th February 2010.
For any readers who are in Sydney, this would be a great event to attend. E&D covers everything from the XBOX to the Surface, even Keyboards + Mice from MS hardware.
Hopefully there will be a Natal unit on display, and maybe a demo, although no confirmation yet.
RSVP by emailing kumarman[at]microsoft.com
Rewrite of LPP Article Planned
Posted by Michael in Programming, Xbox 360, directx, xna on December 12, 2009
I recently went about making the current Light Pre Pass system run on the XBOX 360, and had to fix some issues that appeared there. As a result, the next article to go up will be a rewrite with all of these fixes included. I should also be able to provide the sample code at the same time.
This time around I will cover Point, Ambient and Directional lights in the same post, as well as including information about an alternate light buffer format that allows for improved specular + per-material specular.
Expect this either during the weekend of 20-21st Dec, or shortly after that.
Unfortunately I could not test the code on the XBOX the first time around due to subscription issues, however everything is fine now, and I can and will test on both XBOX and my desktop PC beforehand. (Perhaps also other PC configs depending on who I can find online at the time, and what other machines I have on hand
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[Review] Halo Wars
Platform: Xbox 360
Developer: Ensemble Studios
Publisher: Microsoft Game Studios
Rating (USA): T (Teen)
Rating (AU): PG (Parental Guidance Recommended)
Demo: Available on Xbox.com
(This review is based on a release copy of the game graciously provided by MGS)
Halo Wars is the final game to emerge from the venerable Ensemble Studios (Age of Empires series), and the first title from Ensemble to be exclusive to the Xbox 360 console. The game will be released in PAL territories on the 26th February 2009, and in North America on the 3rd March 2009. The title is available in Standard and Limited editions, with the limited edition contained in a plastic covering that holds a Steelbook case for the game, and an extras package for the bonus items, just like Halo 3.
The limited edition contains a code for a Honour Guard Wraith vehicle that can be redeemed on Xbox Live, and a code to download the upcoming Mythic Map pack for Halo 3. It also contains a rubber patch from the Spirit of Fire (the UNSC ship in the game), 6 leader cards that describe the leader powers, and a graphic novel set in the Halo universe.