I recently completed an action based Input system for my own engine that allows me to create named actions which support the GamePad, Keyboard and Mouse. The system uses events to notify the game of changes in input state, which makes it really easy to use, and the system supports XML serialisation so key assignments … Read more
Action Based Input Manager w/Events in XNA
January 4th, 2010 | Posted by in Programming | XNA - (2 Comments)Rewrite of LPP Article Planned
December 12th, 2009 | Posted by in DirectX | Programming | Xbox 360 | XNA - (2 Comments)I recently went about making the current Light Pre Pass system run on the XBOX 360, and had to fix some issues that appeared there. As a result, the next article to go up will be a rewrite with all of these fixes included. I should also be able to provide the sample code at … Read more
Light Pre Pass in XNA: Basic Implementation
December 1st, 2009 | Posted by in DirectX | Programming | Xbox 360 | XNA - (13 Comments)NOTE: This article is now obsolete. An up-to-date sample and article can be found at http://mquandt.com/blog/2010/03/light-pre-pass-round-2/ In this part I will cover how to implement the basic form of the Light Pre Pass renderer, with support for point lights, and the basic Blinn-Phong shader, including Albedo texture support. As this article is fairly advanced in … Read more
As you can see, it is rendering correctly, and now I can begin writing about the implementation. Just have to clean some code, maybe improve one or two things. I hope to begin the article series (the previous entry was an intro) after my final exam on friday.
Light Pre-Pass in XNA [Part 1]
November 13th, 2009 | Posted by in DirectX | Programming | XNA - (0 Comments)This is the first part of the article I began writing not too long ago. Unfortunately university assignments and exams halted my progress, however as I am almost done, I thought I might as well put up the first part, and then add more as I get them done once my exams are finished. I … Read more
Just letting everyone who reads this know that Nebulon is now available on XBOX LIVE Community Games. The official website for the game is http://nebulon.darkomengames.co.uk and you can go through there to buy online, or find it on your XBOX 360 console. We are considering bringing this to PC, there are some things that need … Read more
For those of you out there with a Creators Club Premium membership, head on over to http://creators.xna.com and help us (Dark Omen Games) out by playtesting Nebulon, our first game on the service. You can see a trailer for Nebulon in my last post here, and using the normal interface on the Creators Club website, … Read more
As I mentioned in the last post, I could not move the Vectors/Scalars post over without too much issue, so I decided to drop it and instead rewrite it later, also taking into account suggestions I received about its contents. I am considering experimenting with presenting it in a video form where I can explain … Read more
